Development of a mechanic during the game: game mechanics and their conversion.

If the mechanics in the game will not change – the player comes bomp. Find out how to develop the existing mechanics correctly, what is mental and vertical development of the mechanic.

How mechanics are developing throughout the game

We tell about the varieties of the game mechanic and their transformation along the passage.

If the game mechanics will not change in any way over time, the player does not bomp. No one likes to perform the same actions for a long time and come to the same result. But also to constantly introduce new mechanics – also not an option: the player will not feel development or is confused at all.

Therefore, the gameDizainer is important to be able to properly develop existing mechanics throughout the game and give them second breathing. We tell how it is arranged.

What is playing mechanics

Definitions of the concept of "mechanics" a lot. But if we generalize, the game mechanics is a set of rules and ways to interact player with the game.

Gaming mechanics can be hidden ("internal"), on which the player may not know at all, and accessible ("outer"), with which the player directly interacts with the state matrix. Here, as it looks like in the form of a block diagram:

The feedback unit is not required. Many old games often sinned him, – sometimes it was possible to guess about changing the status of the game only by guides or returning to the already studied locations. Modern games sometimes remove and praise the player for each click. However, the presence of a pronounced feedback is a sign of good tone and understandable gameplay.

Mechanics can be modified and developed along the passage or depending on the player's experience.

If the authors change the rule on which it works (in other words, affect the feedback blocks and the state of the game), they are talking about the technical transformation of mechanics. For example, before the player could not make a certain action, and now – maybe.

If a method of interaction between a player with mechanics is changing, the transformation occurs on the mental level: in the analysis blocks and player actions. For example, a player learned to use the mechanics already known to him with a new way – everything remained in the game, and the change occurred only in the head of the player.

Technical development

To change the rule, you can change the numeric characteristics (vertical change) or affect the logical condition or the result of the mechanics (horizontal change). Often, the vertical and horizontal progression go pair within the same game – just remember almost any character pumping system.

Vertical progression

The most common example of a vertical change is to increase the numerical characteristics of the damage.The same blow first inflicts a unit of damage, and after pumping – two units.

Such a transformation is capable not only to simplify passage, but also change its strategy. If, for example, a player will meet two enemies: with one and two units of life, then before pumping it could be favorably to initiate more sophisticated. With the larger damage there will be no difference for whom to attack the first – both enemy will die from one blow. Change damage will lead to other development of the whole combat situation.

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